Build the factory
you actually have.
Choose a product, pick your recipes, and match production to your nodes.
Factory settings
Production machines stay at or below 100%. Shards overclock extraction to maximize output. Slow belts may require more machines at lower clocks. Miner tier applies to solid nodes; oil uses an Oil Extractor.
Quick starts
Planning method
One selected recipe per ingredient, with shared byproducts credited to the chain. This balances your choices; it does not search every alternate for a globally optimal factory.
Seasonal recipes, mods, generators, Somersloops and automatic unlock checks are outside this catalog. Select only recipes and buildings you have unlocked.
Select a machine group to inspect it and highlight its connections. Scroll to explore.
Machine build sheet
Groups at the listed clock plus a final underclocked machine. Calculations keep full precision.
| Recipe / building | Count | Clock settings | Output/min | Avg. MW |
|---|
Choose recipes for this chain
Changing a recipe recalculates upstream ingredients. “External supply” uses items from another factory. Alternates require their in-game unlocks.
Recipe catalog
Your resource nodes
New resources start with a suggested node count. Change it to what you actually have. Add groups for mixed purities. Capacity accounts for each extractor’s belt or pipe limit.
Maximize output with your selected recipes and available nodes. Up to 3 shards per extractor (250%). Belt and pipe limits apply; unnecessary shards stay unused. Production machines are added as needed. For wells, groups sharing a cluster share one pressurizer.
Byproducts & surplus
0 streamsUnused outputs need continuous disposal or another consumer. Storage eventually fills. Recycling loops show steady-state rates and may need an initial inventory to start.